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Blue Spike: From
the artist's perspective, what is the World Wide Web?
Boggs:
I see it as part of the evolution of the social fabric. If you look
at the way that the human body is held together, essentially we
are a water bag and what we're held together by is snot. The web
is very interesting if you look at in the way that the body holds
itself together with this mucoidal material. As it coagulates, it
forms a boundary that holds the body in. I see the web as being
very similar. Before the web there was this universal consciousness
or universal subconsciousness. There is evidence that there is one.
On so many occasions, people keep inventing the same things at the
same time - wholly unbeknownst to each other. One example: two men
in America in different parts of the country before radio wrote
a song, the same song. And the notation of the song - it was two
and a half pages - was identical, absolutely identical. And it went
to court, each of them suing the other for rights to the song. Each
was awarded copyrights by the judge.
Alexander Graham Bell
got a patent for the telephone because his lawyers filed an hour
before the other guys did. That universal conscious is the place
where I can connect to an idea . . . This is one of the areas where
what Blue Spike does is very important as one puts ideas on web.
What I think the web is, is the more concrete version of universal
subconsciousness. Once your ideas are out there, one is exposed
to having one's ideas purloined. The trouble is that the necessity
of communicating over the web is an absolute. The amount of collaborative
effort, the dialogue which is taking place and the speed of communications
cannot be replaced by any other media. You can't rely on snail mail
anymore and, of course, we all know the web in and of itself, is
not a secure place, never intended to be a secure place and the
US government has done everything to keep it from being secure.
Artists are addressing
this issue. Some of us are very concerned about government intrusion
into social speech in general. This is not a healthy thing. The
government has seized all my property and denied me a trial. This
denial of constitutional rights is frightening. They've taken things
from me, calling it contraband and saying it was being used for
counterfeiting. And, also, it spills over into issues of what art
is given a full airing in public, without the issue of the NEA being
disposed of. Clearly, it's a way of government exercising a degree
of control of who is getting a public airing. Beyond government
subsidies, what the government may do in the future to restrict
materials over the internet is a frightening thing. I know that
my communications have been intercepted legally and illegally by
the government. I know this from things that are mentioned in court
papers and from (Freedom of Information Act) FOIA requests - most
of which blacked out. They [FOIAed documents] indicated knowledge
of my life that they could have gotten by intercepting my private
communications.
Blue Spike:
How has digital media developed and become accepted?
Boggs:
What was called "computer art" is now art that employs
computers. Originally, we had people playing with the media as a
novelty but novelty is, of course, temporary. You're going to get
beyond that, into meaningful employment of medium . . . Lithography
started out using stones and then we discovered plate lithography.
That was first used by commercial people and the first people to
really use it were engineers and scientists so the first examples
of plate lithography are novel but don't say much except about the
media itself and what you can and can't do with it. We've passed
that phase in computer part. There are thousands of serious fine
artists working in the digital environment in all sorts of ways
and gotten past the fascination with the media into the mastery
of the media. The first computer art was generally very geometric
- and colorful. The very first was actually black and white but
the real blossoming came with color printers. It had a geometric
quality about it I can only describe as "Hey, look at what
we can do! I don't know if they'll print this but I liken it to
the first time a child of any age discovers its genitalia and then
later addresses the issues of making love. It is certainly thrilling
to discover your genitalia but that is hardly as deep and wide and
rich as making love.
Blue Spike:
Is there a lot of art being produced and placed on the Web?
Boggs:
Yes. More and more, yes. This is a developing genre which will come
into its own in this decade. There are actually collections of digital
art at museums like the San Francisco Museum of Modern Art. The
San Francisco Museum of Modern Art is also giving out $50,000 awards
for Web projects. . . There are a lot of them collecting tech art
these days.
Blue Spike:
How is digital art authenticated?
Boggs:
Hey, this is why I'm hot on Blue Spike. This [authenticating digital
art] is a pain in the ass. This [Blue Spike's technology] will absolutely
revolutionize how tech art is authenticated, distributed and handled.
I dunno what the term is - but when we came to America, someone
somewhere set up an office and gave out parcels of land: yes,
King's Grant. . . Blue Spike is the equalivalent of the office that
gives out the King's Grants in the virtual world. It allows us to
go out into digital environment and stake our claim on huge chunks
of property. Unlike America there is no physical place. America
had an existing size. This is like having a space station and you
can build more and stake your claim on it and get your King's Grant.
Blue Spike:
How has digital art surprised you or delighted you?
Boggs:
This media is so flexible. It is almost infinitely versatile. In
traditional media, it is more three dimensional and linear. If you
are going down the road and come to four directions all on the same
plane, those are the directions you can take. . . In digital media,
it's like you are coming to the end of your synapses and you can
go into what seems like an infinite number of directions and in
every direction you come to new endings at another infinite fork
in the road. It is always surprising.
One thing: I do not believe
in time or space. They really don't exist. They are a fabrication
of sorts that make it easier for us to comprehend the reality of
existence. The digital media is better suited to addressing time
and space as subject matter and there are certain images that I
have made which are successful at speaking to the concept that everything
that is - is - it always has been and always will be and has always
been there. When you pass through the moment, it is almost as if
you are illuminating a single frame of celluloid in a movie as it
passes though a projector. That frame was there before you got to
it and it was there after you passed though it and see it on the
screen.
Blue Spike:
Are there personal ways it has changed your art?
Boggs:
Yes! Digital media has allowed me to express ideas and emotions
in different ways. Ways that traditional media don't quite allow
. . . When you talk about the money work, for example, it allows
me to work faster and allows me to work with a greater degree of
accuracy because you can go right down into pixels in very high
resolution files. And if it's not right the first time, you can
go back and redo it, very easy compared to trying to erase india
ink from paper. There is something that happens with physical media.
When 90 per cent complete and everything is just about right, it
puts enormous stress on you which is distractive and sometimes destructive.
With digital media, you can try this and try that, and if you don't
like it, you can undo it. There has got to be a similar effect on
writers. . .
It also gives me more
room to explore emotional dimensions in my work. Right now, I'm
involved in still digital photography, and I like to think I mastered
this camera - [Nikon] CoolPix 950. I give it camera settings it
is not supposed to have and then I manipulate the camera in ways
it is not supposed to so that I am able to capture - what is not
really a still image and not really a multiple exposure. It really
is an extended smear exposure. This allows me to capture and create
images that are highly emotive and, I think, better express the
personalities of the people that I am depicting and the ways that
I feel about these people.
Blue Spike:
What kind of art does the Web and digital media provoke?
Boggs:
TV is a hot medium. If TV is a hot medium, then the computer is
fucking nuclear atomic media - it is way hotter. The computer and
digital media in general act as a vessel which more accurately conveys
human thoughts and emotion because it is more dynamic, because it
moves and can have accompanying sounds, and because it can address
emotion or thought throughout time, whereas traditional media is
a frozen moment - or strives, as through cubism, an event over time
but it is limited. It is more limited in many ways than digital
media. I am not in any way saying that traditional media is obsolete,
just that you are able to accomplish some things with digital media
that you cannot with traditional. You can have a very different
relationship with a still image than one moving and making noise.
I ask people if they can only have one work of art - for the rest
of their life - would it be a painting or a movie. Most say movie,
but after they think about it for a while, they come back and say
painting. A movie is linear too, in the way that it moves. A good
painting - it takes you places in a different way and transports
you in a different way. It allows the dynamic nature of your mind
to take you somewhere. A movie takes you on a journey that is predescribed.
Once you've taken it three or four times, you've been there.
Blue Spike:
How different is digital art on the Web in terms of the relationship
between the artist and his audience?
Boggs:
The Web itself is a much more connective and social space. It makes
it possible for an artist to address a large number of people in
vastly different geographical locations and also address this time
issue because it is asynchronous in nature. It's not like watching
"I Dream of Jeannie". It changes that relationship. This
addresses my comment that time and space don't exist. The Web is
becoming a medium that overcomes time and space.
Blue Spike:
You speak of stewardship in art, could you elaborate on the concept
in the context of the Web?
Boggs:
There are those of us that make a distinction between ownership
and stewardship, and the largest difference is consumption and conservation.
I buy a sandwich, I own it and eat it and it's gone. I buy a work
of art - that's another thing. I consider myself not an owner. I
am only owning it as the viewer, not the one with the right to physically
possess it. When I buy something I have to take care of it and share
it with others. That whole issue of sharing with others becomes
very important and Blue Spike comes into play because we are human
beings with limited resources. We live in a world where things can
be consumed so those resources have to be protected.
Blue Spike would allow
us to have the situation where stewardship can be exercised on the
web in similar ways that it is exercised in physical media. What
it effectively does is it allows the limitation of access and expansion
of access at the same time. The problem of the web is that it's
on or off. You see it - or not. With a physical painting you control
access to that painting by choosing when and where it will be exhibited
and appear on TV or in magazines. You have some control over it.
You don't let people come in and take a photo of it.
With Blue Spike suddenly
you have a subtler control mechanism - like going from an off-on
switch to a dimmer switch. And those who should have access, those
who support the arts will have access and those who don't - won't.
That doesn't mean to say artists won't choose mass dissemination
- but that is the artist's choice.
Blue Spike:
If watermarking becomes a means of policing content use on the Web,
do you think that it will dissuade artists from appropriating images
and links in their own work?
Boggs:
No, I think artists have, as a whole, a proven history of disregarding
those sorts of issues in fairly responsible fashion. . . Like Mona
Lisa with the goatee. This is an appropriated image but in a manner
that is fair use - part of the social dialogue.
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