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Online Commerce Begs For Web-Relevant Commerce Instrumentation
Part 1: Market Has a Message: Make it Easy
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For online music
distributors the path is clear. Make music acquisition as much - or
more - fun and easy as it is offline, or lose customers to offline
sales channels and, of course, the black-market operators. The experience
with music distribution, to date, is telling. Napster has to be one
of the most quickly adopted pieces of software ever to grace the Web.
Tens of thousands of copies of the music-trading software were downloaded
within days of it being issued. Millions are now in use, and hundreds
of millions of music files have now been copied. In the legimate market
sector, however, things are moving far more slowly. Too slowly. Forrester
Research estimated that downloaded music sales reached more than $1
million in 1999, a drop in a $40 billion market.
For consumers, the winning
combination for online music distribution will provide a full catalogue
of content at the right price point, with minimal download times,
interoperable file formats, easy payment mechanisms as well as interactivity
and additional services that are not available offline. In other words,
real innovation in online commerce will deliver a level of convenience
and engagement that is not possible offline, which in the long term
will make the Web a preferred retail channel.
For distributors and artists, the online music vending vehicle that
is viable must provide powerful and persistent copyright protection,
systems that will facilitate online auditing to track movement of
content assets, marketing schemes that are integral to the distribution
system, and payment mechanisms that are as facile to manage at the
back end as they are transparent and easy to use for the consumer.
So far, from the consumer's point of view, the face of the market
is unlovely and unfriendly, one of the reasons that the Napsters and
Gnutellas and Freenets of the online world have managed to steal a
march on the white market. He has to use a variety of players to access
content - from RealNetworks to Windows Media Player to Liquid Audio.
That's from the white market players already trying to make it online.
At the other end, occupied by Napster and Gnutella, consumers must
deal with limited and continually fluctuating catalogues, egregious
sound quality and download time-outs.
Payment mechanisms are at best clunky (Who will invent for us the
streaming cash!?). Credit card systems were not designed to pay for
very small items and are cranky to use online. And the promise of
micro-payments has yet to appear in a consumer friendly format that
is appropriate for paying for music or live performances online, limiting
Web distributors' choices in building business models, pushing them
toward advertising-funded or subscriptions schemes.
To satisfy the requirements of these disparate constituencies, the
technologies that are used to build and maintain retail music markets
online will have to be powerful enough to protect artist and media
companies' intellectual property while helping to improve the online
experiences that will define the successful business models of the
future. For all this and more, digital watermarking holds out the
ideal technology to provide the instrumentation that will make all
this possible.
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Watermarking and e-Commerce |

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